Thiago Laranjeira (Zero-one Bit Studios)
Thiago Laranjeira (Zero-one Bit Studios)
3D STYLIZED TECH GAME ART OUTSOURCE
Salvador, Brazil

I am Thiago Laranjeira, a Stylized Procedural Artist from Brazil.

With my background in tech art, I am confident that I would make a very successful and creative studio partner.

Having worked freelancing, I have been developing and delivering a number of procedural assets with virtually infinity of variations and tools ranging from World Building Systems with automatic and randomized scattering of environmental elements such as rocks, foliage, paths, buildings and even in-game logic events like enemy respawns locations and so on...

My experience as a Houdini Procedural Artist enables instant changes directly in engine (both Unity and Unreal, even great changes are updated almost in no time) giving a boost in my working capability to get more done in less time while maintaining a cohesive and consistent art style.

This gives more freedom for the creative process of production and achieving the challenges presented to me.
Also, the procedural non-destructive workflow allows more art directing interventions with less re-work and a penalty-free time schedules.

WEBSITE - PORTFOLIO

https://www.thiagolaranjeira.com

Skills

3D ModelingDigital SculptingProp ModelingUV MappingGame DesignRetopologyPBR TexturingTexture BakingteProceduralism

Software proficiency

Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo

Reel

Experience

  • Lead Artist at ZerO-One BIT
    Salvador, Brazil
    January 2016 - Present

    LEAD ARTIST OUTSOURCING PROCEDURAL TOOLS FOR GAMES