I am Thiago Laranjeira, a Stylized Procedural Artist from Brazil.
With my background in tech art, I am confident that I would make a very successful and creative studio partner.
Having worked freelancing, I have been developing and delivering a number of procedural assets with virtually infinity of variations and tools ranging from World Building Systems with automatic and randomized scattering of environmental elements such as rocks, foliage, paths, buildings and even in-game logic events like enemy respawns locations and so on...
My experience as a Houdini Procedural Artist enables instant changes directly in engine (both Unity and Unreal, even great changes are updated almost in no time) giving a boost in my working capability to get more done in less time while maintaining a cohesive and consistent art style.
This gives more freedom for the creative process of production and achieving the challenges presented to me.
Also, the procedural non-destructive workflow allows more art directing interventions with less re-work and a penalty-free time schedules.
WEBSITE - PORTFOLIO
LEAD ARTIST OUTSOURCING PROCEDURAL TOOLS FOR GAMES